Top Videos
If Everyone Cheats, is it Still Cheating?
Concepts: Economics, Psychology, Philosophy
Content: The video explores why people cheat through game theory and psychology, referencing Dan Ariely’s The Dishonesty of Honest People: A Theory of Self-Concept Maintenance. It concludes with a discussion on moral relativism versus moral realism, ending with Albert Camus’s idea that playing fairly in a world of cheating is an act of rebellion.
How Does a Penny Make Millions?
Concepts: Behavioral Economics, Experimental Economics, and Psychology
Content: The video begins with the irritation of .99 price endings and explains the “Left-Digit Bias,” showing how consumers perceive 0.99 prices as cheaper and become less sensitive to cost. It also features a mini-animation illustrating the experiment behind this bias.
McDonalds + Minecraft = Trap
Concepts: Economics, Business, Psychology
Content: Part 1 of a series inspired by The Minecraft Movie and its collaboration with McDonald’s, featuring special edition sets and game collectibles. The video explores the psychology behind co-branding, showing how brands create functional, expressive, and central value that influence human thinking, sensation, feeling, and intuition, making co-branding a powerful tool for business success.
The Conservation of Luck Theory: What is Luck?
Concepts: Psychology, Philosophy, and Life
Content: “Why is everything unlucky?” The video explores the concept of luck in philosophy—defined as accidents beyond control—and in psychology through attribution research, where people label events as “luck” based on perceived self-control. It also examines whether luck can be controlled, using gamblers’ beliefs as examples, and concludes with the “Conservation of Luck Theory,” which imagines luck as a fixed jar: lucky events draw from it, while unlucky ones mean luck is being saved for later.
Why Getting Free Gifts Makes You Spend More?
Concepts: Behavioral Economics and Psychology
Content: The video breaks down the hidden cost behind “free” gifts, analyzing the issue from the zero-cost effect and the endowment effect. The zero-cost effect causes consumers to perceive “free” gifts as having higher value than their market value, resulting in a non-linear demand curve. The endowment effect and loss aversion result in individuals feeling a greater sense of loss when the gifts are taken away (expiration), resulting in repeated purchases.
Should Economics Be Included in Chinese Mandatory Education for Elementary Students?
Concepts: Education Systems, Economics, Accessibility to learning
Content: A discussion video proposing that Economics should be more accessible for students in China, given that Economics is seldom taught until the college level and is often regarded as “too complicated”, “too academic”. The video links to the existing project of “Palm Economics”.
Why the Game’s Biggest Update is its Biggest Business Downfall
Concepts: Behavioral Economics, Economics, Business, Game Design
Content: An updated Game Design caused a significant player loss in Minecraft server Hypixel’s biggest gamemode, “Bedwars”. The video is a breakdown of why the update is fatal for a “small firm” that relies heavily on veterans, where the 80/20 rule in Pareto efficiency states how the firm is primarily funded by dedicated veterans and YouTube exposure.
The Biggest Merge of the Minecraft Client Industry? Monopoly or Innovation?
Concepts: Economics
Content: The merging of two of the popular game client companies sparked debate among the community. The video is a breakdown of Monopoly effects due to horizontal merging, and its aspirations for the future, whether it’s monopoly exploitation or potential innovation for the players.
The Dice Paradox: Why You Can’t Stop Gambling for Losses
Concept: Behavioral Economics and Psychology
Content: Economics assumes that players are rational beings, yet they continue to gamble for absolute loss. The video introduces the Gambler’s Fallacy, Sunk Cost Effect, and the Prospect Theory, particularly in the concepts of Loss Aversion and Probability Weighting. Gamblers get addicted even with an average loss due to a tendency to think the probability of striking the “jackpot” is higher after continuous failure.
Stop Buying MVP+ (an in-game rank)! It’s a Trap!
Concepts: Behavioral Economics and Psychology
Content: The video breaks down the decoy effect applied to a certain “rank” in the game that can be purchased with real money. A rank serves as a decoy to subtly prompt players to purchase the more expensive rank instead. The endowment effect also kicks in for repeated purchases.